Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle. It also has a high view range, which is nice, but most of the time not needed. The first test vehicles, STA-1 (completed in December 1956) and STA-2 (completed in February 1957) were built and tested. Nominal DPM: 2635.2 This allows you to shoot twice before most of the enemies you face have reloaded. Any tips for Type 61? Both: 2844 Just like with the previous vehicles, the hull doesn't really deflect anything. Keeps targetes vehicles visible for two more seconds. After World War II, Supreme Commander of the Allied Powers (SCAP or aka GHQ in Japan) ceased all military manufacturing and development plants in Japan, resulting in Japan losing the technology needed to build and manufacture tanks and armored vehicles. Japan. The first tank developed in Japan after WWII. Előszó - Type 61, a "szegény ember Patton-je" Történelmi háttér. These differences are taken into account in tooltip boxes. Der erste Panzer, den Japan nach Ende des Zweiten Weltkriegs entwickelt hat. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. After the essential Repair skill, you definitely want to go for Snap Shot and Smooth Ride to hit your targets more reliably, and Safe Stowage to balance out the weak ammo rack. Overall the Type 61’s mobility is it’s second best attribute behind it’s firepower since without it you can not escape bad situations or move around to where you are needed i… Time to check out its gun, the 105 mm Rifled Gun. The Type 61 is a Japanese tier 9 medium tank. With 75% Crew: 0.411 m If it supposed to be 2.3 (same as the the Cent's) then something is wrong because it is noticeably slower. Rammer: 2781.6 The first tank developed in Japan after World War II. Vents: 3168 Both: 3481.2 It was developed from 1954 through 1961 on the basis of the American M47 tank. It was developed from 1954 through 1961 on the basis of the American M47 tank. With wholly penetrating hits With BiA: 0.338 m Thus, as the tanks in JGSDF service at the time were obsolete/inadequate, the JGSDF was provided with the option of either purchasing the new American built M46 Patton and later, the M47 Patton or develop their own MBT in 1954. Increases the view range of your vehicle by 25%. 100% Crew: 3337.6 Reduces the performance penalty of wounded crew members. Its damage per shot is slightly lower than guns of the same calibre but it comes with a much better rate of fire. The M24, though it was popular amongst the Japanese crews, was inadequate when facing Soviet T-34/85s, as seen in Korea. 75% Crew: 2220 Nominal DPM: 3220.8 Reduces the repair time of destroyed modules. Theoretical Damage Per Minute ... Каталог инвайт кодов WoT декабрь 2020 - World of Tanks. Increases the signal range of your vehicle. First-shot DPM: 3660.8 100% Crew: 3106.8 Additionally due to the mountainous landscape of Japan, it was unlikely that long range engagements would occur frequently and it was thought that a 90 millimeter gun would be sufficient. Vents: 5.62 s Both: 4254.8 As a result, the weight of the tank was lighter, and the tank complied with the requirements of … You certainly don't want to expose yourself or get engaged in close combat by much better armored enemies, so stay back, and make good use of cover, at least in the first couple of minutes of the battle. This, plus the good stabilisation and penetration values help you take shots quickly, so no need to expose yourself for long to aim. Entwickelt von 1954 bis 1961 auf Basis des amerikanischen M47. Using Shell Type 1 (360 Damage): Theoretical Damage Per Minute Works only if the skill progress has reached 100%. Reload Times A normal choice of crew skills. As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces. Works also while reloading. Both and BiA: 4195.2 Both: 3792 Knowing the reload times and damage values of your opponents is an advantage, of course. Reduces the reload time of your gun by 10%. 100% Crew: 2746.8 Maximum possible: 0.317 m, With 50% Crew: 0.471 m Selecting another region may affect the website content. - Really not quick enough to do most of the maneuvering youre used in a medium tank — driving over to help an isolated teammate win a 1v1, get that super early spot, get that last bit of clean-up dmg.- With BiA and Vents: 1.926 s Regarding aim time, I too have noticed that beside average accuracy, the Type 61's aiming circle is slow. Both: 3814.8 This way you can take advantage of your nice DPM and conserve HP for the endgame. This is because of the close and mid-range gameplay the Japanese mediums are suited for most. Reduces the aiming time of your gun by 10%. Both and Max Crew %: 4364.8. To learn more about the vehicle, go to Tankopedia. The armor thickness was roughly the same throughout all of the STA prototypes. Using Shell Type 2 (360 Damage): Standard Gun Maximum possible: 1079.2 m. The Type 61 is a Japanese tier 9 medium tank. As a result, the weight of the tank was lighter, and the tank complied with the requirements of … Armor scheme of the Type 61. World of Tanks (WOT) - Friss hírek, útmutatók és tank elemzések, akciók, nyereményjátékok és versenyek, valamint MOD-ok magyarul! The shape didn't change much but you can count on a tougher turret and a stronger gun with a bigger punch. Both and BiA: 3875.2 Similar to its predecessor in multiple aspects, the Type 61 needs to keep its distance from the middle of the action as much as the STA-1 needed to (or even more). It was developed from 1954 through 1961 on the basis of the American M47 tank. Increases the chance of landing a critical hit. With Coated Optics: 429 m Both and Max Crew %: 3686.4. Type 61 можно считать неким первопроходцем, потому что это первый японский танк, который был спроектирован после Второй мировой войны. Both: 5.06 s Both and Max Crew %: 4065.6 In order to effectively use a small number of tanks to cover up a large area, the size and weight of the tank has to be light enough for trains to carry. Using Shell Type 3 (320 Damage): 50% Crew: 2176.8 Being fast in a tank with horrible gun handling is useless because you have to stop for a long time to aim. It was developed from 1954 through 1961 on the basis of the American M47 tank. With BiA and Vents: 0.33 m A rather simple tank all things considered, the Type 61 shares some common traits with the American M46 Patton and the Polish CS-59 - it is a papery, "glass cannon" medium tank with poor survivability, average speed and excellent firepower. With Binocular Telescope: 487.5 m You can achieve some lucky bounces from the gun mantlet but everything else is paper-thin. The 105mm gun configuration is fictitious. The higher the skill progress, the higher the effect. Medium Tank. The first tank developed in Japan after WWII. The dimensions of the vehicle were decreased and the armor was reduced. With wholly penetrating hits While it’s a difficult tank to play, the Type 61 can be enjoyable when upgraded. Type 61. With 100% Crew: 400 m As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces. The Type 61 is very similar to its predecessor, the STA-1. With Coated Optics: 440 m And driving a primary target that gets spotted quite easily may not be much fun, if you're not paying attention. Both and Max Crew %: 3033.6 Using Shell Type 3 (440 Damage): 75% Crew: 2960 Both and Max Crew %: 6.49 s. Standard Gun Vents: 2798.4 It was developed from 1954 through 1961 on the basis of the American M47 tank. Rammer: 3021.6 As a result, the tank was lighter and complied with the requirements of … 50% Crew: 2487.6 With Recon and Situational Awareness: 420.2 m Outside of a crew of 1 commander only, 100% crew is a fiction. The Type 61 boasts very good acceleration, its mediocre top speed holds it back though. Both and BiA: 3189.6 ... Elemek megjelenítése címkék szerint: type 61. Also works if other crew members have Brothers in Arms / Sisterhood of Steel. Advantageous Damage Per Minute Increases the training level of your crew members by 5%. 75% Crew: 2978.8 The first tank developed in Japan after WWII. Maximum possible: 558.3 m, With 50% Crew: 314.3 m Overall, the Type 61 has no unique features. Reduces the dispersion penalty while driving. The only situation I seem to be able to make it work is on a ridgeline when the enemy lets me fight medium to long distances. First-shot DPM: 2995.2 61式戦車. Type 61 - posted in General Discussion: About 22,000 XP left to the Type 61 and I love this STA-1... Ive had the STA for about half a year now but I got back to playing it recently after finishing a few other grinds. As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces. Танк Type 61 обладает довольно хорошей популярностью в игре World of Tanks, которая позволяет видеть постоянно эту модель в рандоме. The dimensions of the vehicle were decreased and the armor was reduced. When affected by 100% Relaying: 792 m While their battlefield anti-MS performance seems to be greatly lacking, improper t… However, the average height of a Japanese person at the time was too small for the M4A3E8, and drivers had difficulty reaching the clutch pedal with their foot. The Type 61 tank (61式戦車, Roku-ichi Shiki sensha) is a main battle tank developed and used by the Japan Ground Self-Defense Force (JGSDF), built by Mitsubishi Heavy Industries.. Development started in 1955 and the vehicle was first deployed in April 1961. Standard Gun Both and BiA: 4.95 s More improvements were made in 1961 and the deployment of the Type 61 started in the same year. Your small turret in combination with the superb gun depression angle makes hull-down tactics very efficient. Both and BiA: 3549.6 World of Tanks (WOT) - Friss hírek, útmutatók és tank elemzések, akciók, nyereményjátékok és versenyek, valamint MOD-ok magyarul! Type 61 - posted in General Discussion: Who else has been playing it since the buff? IX. With Binocular Telescope: 500 m Both: 4112 Both: 3084 The results were used to develop the STA-3 (completed in January 1960) and STA-4 (completed in November 1959) in 1960. Vents: 7.69 s Its development code-name is "STA". The Type 61 retains the above average mobility that most other Japanese medium tanks have and it helps cover up some of the protection issues it has. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. The first tank developed in Japan after WWII. Grants a slight chance of changing the shell type without having to reload again. It also has a high view range, which is nice, but most of the time not needed. 100% Crew We recommend the Tank Gun Rammer together with the Vertical Stabilizer, for a higher damage per minute and a better chance of hitting your opponents. The fact that the type 61 is faster than the centurion is negligible because of the fact that it's a big target just like the centurion, just with less armor. The type number follows the year of deployment. With 100% Crew: 750 m Data is computed every week, using the battles of the clan's members that this site tracks. Nominal DPM: 3200 Main cannon has to be 90 mm. Rammer: 3412.8 Der Type 61 ist seinem Vorgänger, dem STA-1 recht ähnlich. 75% Crew: 3280 Die Form ändert sich nur geringfügig, doch könnt ihr euch auf einen robusteren Turm und ein stärkeres Geschütz mit mehr Schlagkraft verlassen. About Type 61 Tank. With 100% Crew: 390 m However, due to a delays in the production of the planned diesel engine, the tank did not have enough power to attain good mobility. 75% Crew: 8.87 s Statistic, tanks curves and full information about Type 61. Nominal DPM: 2400 Increases the ramming damage dealt and decreases damage taken by ramming. 50% Crew: 2902.4 Using Shell Type 2 (240 Damage): Standard Gun It was developed from 1954 through 1961 on the basis of the American M47 tank. Да, для киберспортивных турниров и ротных боев, Type 61 слабо подходит, но он практически идеально подходит для соло-покатушек. This mean "Shingata Tokusha (新型特車) / New Special Car" and "Shingata Tank / New Tank".Now this tank is known first generation MBT, but development name "新型中特車 / New Medium Special Car" means this tank is "Medium Tank". All rights reserved. It was developed from 1954 through 1961 on the basis of the American M47 tank. 50% Crew: 3040.4 Increases the signal range of your allies' vehicles within your signal range. Reload Times Both and Max Crew %: 4044.8 Világháború utáni japán harckocsi fejlesztések szemmel láthatóan is az amerikai mintát kezdték el követni, így az 50-es, 60-as évek japán tankjai, az M26 Pershing és az M46/47 Patton harckocsik módosított alvázára épültek. With BiA and Vents: 0.349 m Increases the view range of your vehicle. Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%. Type 61 was one of the most heavily deployed military hardware in the One Year War, and also among the greatest casualties. With this combination, playing hull-down finally becomes a valid tactic. The primary armament of the Panzer 61 was a 105 mm main gun. Keep in mind that the Type 61 tends to quickly become a primary target on the battlefield, due to its non-existent armor, dangerous alpha, and raw DPM potential. With BiA: 0.356 m It was developed from 1954 through 1961 on the basis of the American M47 tank. Vents: 3731.2 50% Crew: 2127.6 Due to the above target, the weight of the armour has to be limited around 25 tons yet as heavily armoured as possible. With GLD: 1.831 s With both and GLD: 1.751 s 100% Crew Increases the camouflage value of your vehicle. Statistics for the Type 61, Tier IX, Medium, Japan, calculated at 12/7/2020 . Advantageous Damage Per Minute 50% Crew: 7.43 s Doesn't work with autoloaders. Your best asset is your fast firing 105mm gun, therefore the tank should be played cautiously and in a supportive role, where it can use allies as cover and punish unwary enemies with its excellent DPM. The weight was one of the main concerns since if the first constraint was met, the tank could also be transported by a specially modified truck through most major highways and tunnels in Japan. With 75% Crew: 0.389 m Climbing hills leaves some speed to be desired but unless you are climbing a very steep or long hill the drop off is not that much of a negative(unless if a FV215b (183) is chasing you). Advantageous Damage Per Minute Standard Gun As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces. Rammer: 5.18 s 100% Crew Hover your cursor over the images for more information on each piece of equipment. Both and Max Crew %: 3273.6. Type 61 tank is Japanese first tank after World War II. Increases the module HP of your ammo rack. The dimensions of the vehicle were decreased and the armor was reduced. With 75% Crew: 2.271 s First-shot DPM: 2640 The final constraint was due to the light body build of Japanese people at that time, after examining the M36 Jackson, 90 millimeter ammunition was felt to be the upper limit of what an average Japanese tanker could handle effectively. The Type 61 is a Japanese tier 9 medium tank. With 75% Crew: 642.9 m After Zeon initiated their Earth Drop Operation in March U.C. Reduces the duration and damage taken by fire. With 100% Signal Boost: 864 m This is because of the close and mid-range gameplay the … Brothers in Arms is the cherry on top, boosting your combat parameters (similar to the Improved Ventilation). Both and Max Crew %: 4.75 s, Standard Gun Nominal: 6 s Decreases the gun reload time by 10% if your vehicle's HP drops below 10%. I decided to buy it recently and here are my impressions after 70 battles. As soon as I get pressed by other mediums or lights I get crushed due to the armor and low rate of fire. The dimensions of the vehicle were decreased and the armor was reduced. Both and BiA: 3898.4 100% Crew: 3357.2 Rammer: 3052.8 Reduces the dispersion penalty of traversing the turret. The first tank developed in Japan after WWII. 100% Crew Advantageous Damage Per Minute With BiA: 1.969 s A total of 560 Type 61s were manufactured between 1961 and 1975, when production ceased. As a result, the weight of the tank was lighter, and the tank complied with the requirements of … With 75% Crew: 348.2 m Both: 3121.2 This is not the whole picture, be advised. As a result the weight of the armour was reduced. Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds. 100% Crew With Recon and Situational Awareness: 409.7 m However, due to the Korean War, SCAP ordered Japan to re-militarize, forming armed police forces (National Police Reserve, later called National Security Force, then finally Japan Ground Self Defense Force) and provided M4A3E8 Sherman and M24 Chaffee tanks. 100% Crew: 5.75 s The second constraint couldn't be met due to the mock up development team finding out that the armour would be too thin to protect the vehicle. 75% Crew: 3418.8 100% Crew: 2503.2 It was developed from 1954 through 1961 on the basis of the American M47 tank. I enjoy the STA playstyle so I was curious to see if it would carry on. 75% Crew: 2437.2 この61式戦車 (Type 61) は、日本としては戦後初の国産戦車です。1954 年から 1961 年にかけ、アメリカの M47 戦車を参考に開発されました。要求性能を満たすため、サイズと装甲が削減され、軽量化が図られていました。 Theoretical Damage Per Minute Increases the durability of your vehicle's ammo rack. Both and BiA: 6.77 s Increases the mobility on medium and soft terrain. Maximum possible: 572.6 m, With 50% Crew: 565.7 m In addition, the M4 was becoming obsolete. Modules / Available Equipment and Consumables, https://tankguy.gooside.com/type61history/Type61History.html, http://wiki.wargaming.net/en/index.php?title=Tank:J14_Type_61&oldid=298461, Great DPM, good penetration and gun handling, Good reverse speed, acceleration and agility, The top radio carries over from the STA-1, but it is recommended to not install it yet, Research the top gun, it's a massive improvement over the stock 90mm, Mount the top radio, or research it in case you skipped doing so on the STA-1. 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